Meeting Eos

2006 feels a long time ago (for some…). Pluto was demoted to dwarf planet, a whale took a swim down the Thames, and the world – or rather, our industry – saw the launch of the very first Eos product: The Eos Classic, software version 1.0.
16 years later, today’s Eos v3.1 is still based on that original code (with just a few extras strings). Product Manager Nick Gonsman will take a look back at some of the fundamentals of the platform, and how he sees it developing since taking over the reins from the legendary Anne Valentino.
Join him in this ‘get to know us’ session to ask questions and listen to how Eos Apex adds incredible features to all users of Eos family consoles.
Session type: Lighting
Useful for: Lighting designers and engineers, venue owners, students
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